IMPORTANT v2.0 *Changes at items 2 & 3*

There are several IMPORTANT things to take note, as I have discovered some issues, which can be only rectified by the player
,
not the modder.

1. In Level 6, there is a well-known bug involving the exit door. In my mod here, it is unavoidable that the exit door will continue moving itself without stopping when the trigger is pressed. This doesn't allow u to go to Level 7 when u get stuck.
**Now, when u have gone up the stairs, press CTRL+A & u should go to Level 7.

2. Edit 19 AUG 2012: Level 12a has been fixed, where the previous problem was that u get stuck when your shadow gets spiked & u can't restart the level normally unless u pressed CTRL+A.

3. Edit 19 AUG 2012: Since u need to press CTRL+A to pass Level 6, this renders the life potion u probably found & drank useless. U will briefly be shown the start of Level 6
 before skipping to Level 7. It will be as if u never took the life potion at Level 6. I've now SHIFTED this life potion away. This is intended so that u have a max of 10 health bullets (including merging with your shadow) by the end of the mod.
Hint: One of the levels 
now has 2 life potions.

4. Level 14 is highly recommended to save since if u die, the game will reset to its intro, ignoring whether u restarted the level. A well-known bug in a lot of mods.

5. SPOILER: If u are concerned about killing your 'twin' in Level 12b, which many players assumed to be the Shadow, don't worry, the game will not crash if u defeated him. The guard I used in Level 12b is VIZIER.DAT but I used the Shadow's sprites with PR to create the antagonist, the Clone. In fact, he MUST be defeated to win this mod!